This was the roadmap for the 2.0 release. We've past that, so most of this stuff is done. See the current Roadmap.
[HTML_REMOVED]DONE : Package manager (read-only). This is just a Python class which locates sound and agent files in a directory tree. (See collection format).
Boodler core updates:
Boodler 2.0: all the above milestones.
DONE : Package manager (edit). Additional functionality to import Zip packages, unpack them into the directory tree, list contents, find dependencies, delete old versions.
DONE : Command-line interface to the package manager.
DONE : Package creation tool (validate your package and create a Zip file). (Note: this will be a feature of the package manager command-line tool.)
DONE : Rewrite all the Boodler documentation for 2.0.
DONE : Modify the existing soundscapes to the new package format.
First draft of web site (static HTML) listing existing soundscapes.
(at this point, Boodler 2.0 can be used like the current Boodler, only it's easier to install.)
Boodler app phase 1: Very minimal GUI (wxWidgets is the current theory). Lists packages in your tree, lets you select an agent and start it playing.
considering : Even more minimal GUI, using curses?
Download-and-run app packages for Mac and Windows.
considering : The ability to start a sound in the middle. (Measure from beginning or from end.)
considering : Specify event timing exactly. (By frame number, rather than with a floating-point number of seconds.)
Boodler app phase 2: Package manager features. Lets you import packages, etc. Search functionality. (UI will be a shameless imitation of iTunes.)
Full-on web site. Users can register, upload packages, search. (Boodler app will query web site for lists of downloadable stuff.)